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19-21 Feb

Installations + Exhibits / 11 AM – 10 PM / Sitara Studio

corner wall projections Spryk & thebigfatminimalist
The human eye is naturally trained to look at things a certain way; but this can be altered by teaching your brain to see differently. The idea is to take an everyday object and use it as a medium to explore spatial perception, depth and the difference between seeing with your eyes and seeing with your brain. The objective is to leave the viewer with an insight on how we can train ourselves to look at simple objects under a new light.
Daito Spryk
The Cymatic Tonescope is a tool for musicians to visualize the sounds they create with their instruments. Inspired by the craftsmanship required to build acoustic guitars, the project’s goal is to create beautiful and hand made instruments that will easily fit into a musician’s private rehearsals or public performances. Its design references the historical romanticism of the guitar, a classic instrument that has roots in every corner of music and culture. The Tonescope is a valuable tool for musicians and listeners alike who want to deepen their understanding of the sounds they create.
Daito Quicksand GamesLab
Videogames are arguably the emerging frontier of art today, and to probe deeper into this provocation, we look at the indie development of Antariksha Sanchar – a new cultural adventure game being developed by Quicksand GamesLab and BLOT!
DrawingAnimations Japan Media Arts Festival
The word animation derives from the Latin anima, spirit, and means to breathe life into lifeless drawings and make them move. Chapter 5 features drawing animation as the first impulse of expression, examining its avant-garde forms across the Entertainment and Animation Divisions.
Daxophone Forest Uchihashi Kazuhisa
A sound installation involving only the performance of a Daxophone – a wooden musical instrument – and a multi-track composition replayed through 17-channel multi-speakers. Coupled with the music, video and light pulsate. Assorted tones made using various wooden fragments reverberate, and through their accumulation there emerges a forest like space in which the presence of nature and living creatures hangs in the air.
Indian Ants Lightcube
A short documentary by Films Division that traces the origins of Indian Animation, from the pioneering work of Dada Saheb Phalke to the late nineties.
Handiii Genta Kondo + Tetsuya Konishi + Hiroshi Yamaura
Handiii is a myoelectric prosthetic hand designed to offer flexibility and choice. Myoelectric bionic arms are prosthetics that people who have lost limbs can control intuitively through faint electrical signals (myoelectric) in the muscles, which are measured on the skin remaining on the arm. Handiii uses a 3D printer and smartphone in order to keep the cost of the materials down, and offers a choice of look to match the environment in which it is being used or the feelings of the user, just like a watch or a pair of sneakers.
IndieGameShindig Srishti Institute of Art, Design and Technology
The Indie Game Shindig is an exhibition of games from around the world. Hosted by the Srishti Institute of Art, Design and Technology, the first ever Indie Game Shindig was held at the Centre for Creative and Cultural Capital campus at KINFRA. At EyeMyth 2016, a curated set of indie games will be on exhibit.
Daito Daito Manabe
This portrait study uses a deep running algorithm for artificial intelligence. The image recognition algorithm described in A Neural Algorithm of Artistic Style is used to produce new, AI portraits from an original portrait photo of Daito Manabe through the selection of particular stylistic features.
overseas Japan Media Arts Festival
Short films from all over the world expressing fundamental concepts structured around the three elements of time, place and body have been selected from among the award-winning works of the 18th Art and Entertainment Divisions. The trends in short films in 2014 are examined in terms of Medium as Somatic Impulse.
BandraProject The Busride
The Bandra Project is an independent inquiry into meaningful futures for this vibrant suburb of Bombay.
Bandra is home to some fantastic structures of amazing detail. These are an intrinsic part of the atmosphere and collective imagination of the suburb, and form an integral part of the landscape. The Bandra Dollhouse Project aims to create Architectural record of the exquisite beauty of the homes of Bandra, and through the sale of these tiny models, allow money to be channelled back towards these beautiful structures to aid in ongoing Heritage conservation and upkeep.
Bahioscope BLOT! + Unbox + Quicksand
A new take on an old storytelling contraption : The ‘Bhai-O-Scope’ is a re- engineered ‘bioscope’ – a nostalgic relic of street media – that tells 2 different stories of informal and street medicine practitioners from various parts of India. Set on a rustic push-cart, this travelling museum of healthcare features a shrine to plurality in healthcare, 4 museum cabinets and a comic book giveaway – entertaining and educative in its own right. Supported by the Wellcome Trust.

19 Feb

Workshop / Dolby Laboratories

galcid + Hisashi Saito
Hisashi Saito, the current president of the Japan Synthesizer Programmers Association and galcid, the group which he produces, take various vintage synthesizers and the latest modular synthesizers from Japan and explain their structures and history along with the actual sounds to transfer a sense of more tangible technology.

RSVP: Please write to hello@unboxfestival.com to register for this workshop since seats are limited


festivalopener Catch all the Japanese and Indian artists who have created EyeMyth in one place – examine the eclectic mix of works at Sitara Studio over conversations and beer.

20 Feb

SESSION ONE : Animation from Around the World / 3-7 PM / Edward Cinema

Daito Lightcube
Curated by Lightcube, the screenings showcase the history of animation in India.The screening traces the lineage of Indian animation over past hundred years, and celebrates the work of its pioneers and custodians.
DrawingAnimations British Council
The package, jointly curated with Edinburgh International Film Festival highlighting, the best British animation that has been nominated for the EIFF’s prestigious McLaren Award. First presented in 1990, the McLaren Award provides a focus for new British short animation and recognises the spirit of creativity. The award is named in honour of Norman McLaren, the renowned Scottish animator. Drawing from the McLaren Award-nominated films selected from 2008-2012, the package provides an insight into the great creative talent involved in making animated films in the UK today.
enas Japan Media Arts Festival
This program comprises 14 works from award-winning works and jury selections of the Entertainment and Animation Division from the Japan Media Arts Festival.

SESSION TWO : Japan Media Arts Festival Showcase / 8 PM – 1 AM / Edward

beyondtech Japan Media Arts Festival
New modes of expression made possible by the continuing evolution of digital technology have produced today’s sense of great diversity. These ten works showcase the response of the artists and their imagination to our contemporary world.
enas Japan Media Arts Festival
This program comprises 14 works from award-winning works and jury selections of the Entertainment and Animation Division from the Japan Media Arts Festival.
DrawingAnimations Kazuhisa Uchihashi
The daxophone is a wooden instrument invented by the prodigious German designer and musician, the late Hans Reichel. With a percussion-like rhythm and sound like that of a stringed instrument or even the cry of a wild animal, it produces a rich variety of music. Kazuhisa Uchihashi, Reichel’s close friend and the only daxophonist in Japan, improvises on the instrument.

galcid + Hisashi Saito
This is the group of female analogue synthesizer unit galcid and solitary “synthesist” Hisashi Saito. The live improvisation applies mainly analog and modular synthesizers to the No Preset No PC theme. Visitors can experience the unique sounds and rhythms of the moment which only the people there will ever know.
DrawingAnimations Thiruda (BLOT!) Vs Spryk
VJ Thiruda from the popular audiovisual act BLOT! takes on Spryk – a Mumbai based music producer and DJ – as they create a fast paced electronic dance music journey through the history of videogames. This is the first dance party in the 150 year old Edward Cinema – not to be missed!

21 Feb

TALK / Piramal Museum of Art

DrawingAnimations In Collaboration with Piramal Museum of Art
How is the female form viewed in videogames & new media today. This event will bring Japanese designer, visual artist and music video director Naohiro Ukawa (also curator of the EyeMyth Festival), digital artist and academic specializing in digital humanities, games studies and design Dr. Padmini Ray Murray, and design strategist, researcher and artist, and one of the co-founders of Quicksand (plus one half of the Music group BLOT!), Avinash Kumar, who will present their experiences and examples on the female form in new media and videogames. The session will be followed by a panel discussion.

Set within historic venues of Mumbai

Sitara Studio

National Engineering Compound,
Garage Lane Kakasaheb Gadgil Marg,
Near Congress Bhavan Opposite Indiabulls Finance Centre,
Lower Parel, Mumbai,
Maharashtra 400028

Edward Cinema

514, Near Metro Adlabs,
Kalba Devi Road, Tak Wadi,
Lohar Chawl, Kalbadevi,
Mumbai, Maharashtra 400002

Dolby Laboratories

Dolby Technology India Private Limited,
Solitaire Corporate Park,
S14, 5th Floor,
167, Guru Hargovindji Marg,
Chakala, Andheri (E),
Mumbai 400093

Piramal Museum of Art

Piramal Tower,
Peninsula Corporate Park,
Ganpatrao Kadam Marg,
Lower Parel.(W)
Chakala, Andheri (E),
Mumbai 400013

EyeMyth is a festival of new media expressions, its the only festival of its kind in India looking a the past, present and the future of experimental, audiovisual media. Curated from the works of established and emerging filmmakers, musicians and new media artists from around the world- the festival showcases the diversity in approaches and techniques in the creation of audiovisual content. After a hugely successful evening in 2013 that featured film screenings and the Light Surgeons from the UK, EyeMyth 2016 is back in Mumbai with a collection of performances, installations and screenings.

The Japan Media Arts Festival is a comprehensive festival of Media Arts that honors outstanding works from a diverse range of media – from animation and comics to media art and games. The festival gives awards in each of its four divisions: Art, Entertainment, Animation, and Manga. It also provides a platform for appreciation of the award-winning and other notable works. Since its inception in 1997, the festival has recognized significant works of high artistry and creativity, and in addition to a yearly Exhibition of Award-winning Works has held other events, such as symposiums, screenings, and showcases.

Naohiro Ukawa
As former WIRED editor-in-chief Chris Anderson observed in Makers, the focus on creators is today being surpassed by the “Maker Movement” whose necessary elements are the web and social media using “desktop manufacturing” such as CAD and 3D printers. The 21st century Industrial Revolution has already begun. Simultaneously, the 2010’s have been marked by the abstract painting trend of “The Medium of Contingency”. This is the approach of introducing chance into works in order to transcend the maker’s own creative conceptions and even the laws of causality. But is it possible for such opposing creative elements to resonate well!?

I confronted artworks with trying to explore these two overarching concepts of our times in my works! Also, the world which emerges at ground level! This wasn’t media or technology but human flesh and blood! Listen carefully and you can hear the artist breathing… the hint of the artist’s after-fragrance… the finger marks and blood stains which float up transparently… Yes, the artist’s gaze and concepts become a creative light which surpasses technology and ascends!! This was how I tackled the theme of the Medium as Somatic Impulse! New catalysts and unprecedented technological inventions are only tools of the creator and mere vessels! Rock art, cave paintings, the desert line drawings of Nazca and the pyramids can all be regarded as ancient media arts which bore the weight of mythology. Ever since extremely distant times, media and technology have only been tools of the imagination! Imagination can become creativity! In short, isn’t the power of representing somatic impulse in media the most important capability in art? This has to be the way of the alternative futures that break so easily through the stereotypical future image!!